Cascade
Cascade
START SOMETHING, SEE WHERE IT ENDS
Chain Gambit is a real-time roguelike where movement, collisions, objects, tiles, and effects all interact, and keep interacting after you stop. Push an enemy into a burning tile and they carry that fire into the next collision. Throw an object through a poison cloud and it delivers the effect on impact. Nothing resolves cleanly. Everything keeps going.
EVERY COLLISION IS A CHAIN When you move a piece over another, you don't capture it unless you can eliminate it. So, it takes damage tumbles, carries momentum, and becomes the next problem for whatever is in its path. Enemies, objects all follow the same rules even your pieces, when you loose a capture you can get flung back so make sure you know what you're doing. One good push can clear a room. One bad one can rearrange it against you.
BUILD A PIECE THAT CHANGES HOW THE WORLD REACTS
Items, buffs, and skills all feed into the same system. More knockback means longer chains. A charged debuff on a thrown object means it lands with something attached. Skills fire from movement, kills, damage taken, and collisions, not just button presses. Your build doesn't just make numbers bigger. It changes what happens when things meet.
NO RUN IS THE SAME FIGHT TWICE
Dungeons generate fresh each run with dynamic room content, active gadgets, and armed traps. Bring allies and command them directly or let them act on their own. The layout changes. What you carry in changes everything else.
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