饥荒 全人物解锁及主角自动回血等实用修改教程

《饥荒》这款生存游戏,很多玩家都想觉得游戏有些难,就想修改一些内容,比如解锁全人物,主角自动回血,主角不会饿之类的,下面小编为大家奉上最全的修改教程,内容简单易懂,希望各位玩家喜欢。目录

饥荒 全人物解锁及主角自动回血等实用修改教程

二五九.制冰机(用草伞种制冰机,下雨时自动制冰,可加工成大冰块永久保存,大冰块可砸碎成冰)

  用记事本打开游戏目录\data\DLC0001\scripts\prefabs\umbrella.lua文件,在inst:AddTag("show_spoilage")的下一行插入以下内容:

  local function itemtest(inst, item, slot)

  if item.prefab == "ice" then

  return true

  end

  return false

  end

  local slotpos = { Vector3(0,-75,0)}

  local widgetbuttoninfo = {

  text = "Make",

  position = Vector3(0, -135, 0),

  fn = function(inst)

  if inst:HasTag("icemaker") then

  if inst.components.container:Has("ice", 10) then

  GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/rock_break")

  inst.components.container:ConsumeByName("ice", 10)

  local pt = inst:GetPosition()

  local bigice = SpawnPrefab("grass_umbrella")

  bigice.Transform:SetPosition(pt.x+(math.random(3)-math.random(3)), 0, pt.z+(math.random(3)-math.random(3)))

  bigice.AnimState:SetBank("icehat")

  bigice.AnimState:SetBuild("hat_ice")

  bigice.AnimState:PlayAnimation("anim")

  bigice.Transform:SetScale(1.5, 1.5, 1.5)

  bigice:RemoveComponent("waterproofer")

  bigice:RemoveComponent("equippable")

  bigice:RemoveComponent("insulator")

  bigice:RemoveComponent("perishable")

  bigice:RemoveComponent("fuel")

  bigice:RemoveComponent("burnable")

  bigice:RemoveComponent("propagator")

  bigice:RemoveComponent("deployable")

  bigice:RemoveComponent("container")

  bigice:RemoveTag("nopunch")

  bigice:RemoveTag("show_spoilage")

  bigice:RemoveAllEventCallbacks()

  bigice:AddComponent("named")

  bigice.components.named:SetName("Big ice")

  bigice.components.inventoryitem:ChangeImageName("icehat")

  bigice:AddComponent("heater")

  bigice.components.heater.iscooler = true

  bigice.components.heater.heatfn = function(bigice) return -40 end

  bigice:AddComponent("workable")

  bigice.components.workable:SetWorkAction(ACTIONS.HAMMER)

  bigice.components.workable:SetWorkLeft(1)

  bigice.components.workable:SetOnFinishCallback(function(bigice)

  SpawnPrefab("ground_chunks_breaking").Transform:SetPosition(bigice.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  for k = 1, 10 do

  local pt1 = bigice:GetPosition()

  local ice = SpawnPrefab("ice")

  ice.Transform:SetPosition(pt1.x+(math.random(3)-math.random(3)), 0, pt1.z+(math.random(3)-math.random(3)))

  end

  bigice:Remove()

  end )

  bigice:AddTag("bigice")

  end

  end

  end }

  local function OnDeploy (inst, pt)

  local icemaker = SpawnPrefab("grass_umbrella")

  icemaker.Transform:SetPosition(pt.x, pt.y, pt.z)

  icemaker.AnimState:SetBank("eyeball_turret_base")

  icemaker.AnimState:SetBuild("eyeball_turret_base")

  icemaker.AnimState:PlayAnimation("idle_loop")

  icemaker.Transform:SetScale(0.8, 0.8, 0.8)

  icemaker.AnimState:SetMultColour(0/255,255/255,0/255,1)

  icemaker:RemoveComponent("waterproofer")

  icemaker:RemoveComponent("inventoryitem")

  icemaker:RemoveComponent("equippable")

  icemaker:RemoveComponent("insulator")

  icemaker:RemoveComponent("perishable")

  icemaker:RemoveComponent("fuel")

  icemaker:RemoveComponent("burnable")

  icemaker:RemoveComponent("propagator")

  icemaker:RemoveComponent("deployable")

  icemaker:RemoveTag("nopunch")

  icemaker:RemoveTag("show_spoilage")

  icemaker:RemoveAllEventCallbacks()

  icemaker:AddComponent("named")

  icemaker.components.named:SetName("Ice maker")

  icemaker.components.container.canbeopened = true

  icemaker:AddComponent("workable")

  icemaker.components.workable:SetWorkAction(ACTIONS.HAMMER)

  icemaker.components.workable:SetWorkLeft(3)

  icemaker.components.workable:SetOnFinishCallback(function(icemaker)

  SpawnPrefab("collapse_big").Transform:SetPosition(icemaker.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  icemaker:Remove()

  end )

  icemaker:ListenForEvent("rainstart", function()

  icemaker.task = icemaker:DoPeriodicTask(10, function()

  local ice = SpawnPrefab("ice")

  icemaker.components.container:GiveItem(ice)

  end )

  end, GetWorld())

  icemaker:ListenForEvent("rainstop", function()

  if icemaker.task then icemaker.task:Cancel() icemaker.task = nil end

  end, GetWorld())

  icemaker:AddTag("icemaker")

  inst:Remove()

  end

  inst:AddComponent("deployable")

  inst.components.deployable.ondeploy = OnDeploy

  inst:AddComponent("container")

  inst.components.container:SetNumSlots(#slotpos)

  inst.components.container.widgetslotpos = slotpos

  inst.components.container.widgetpos = Vector3(0,150,0)

  inst.components.container.side_align_tip = 160

  inst.components.container.itemtestfn = itemtest

  inst.components.container.widgetbuttoninfo = widgetbuttoninfo

  inst.components.container.canbeopened = false

  inst.components.container.onopenfn = function(inst) GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/equip_item_gold") end

  inst.components.container.onclosefn = function(inst) GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/equip_item_gold") end

  inst:AddTag("fridge")

  local function onsave(inst, data)

  if inst:HasTag("icemaker") then

  data.icemaker = true

  end

  if inst:HasTag("bigice") then

  data.bigice = true

  end

  end

  local function onload(inst, data)

  if data and data.icemaker then

  inst.AnimState:SetBank("eyeball_turret_base")

  inst.AnimState:SetBuild("eyeball_turret_base")

  inst.AnimState:PlayAnimation("idle_loop")

  inst.Transform:SetScale(0.8, 0.8, 0.8)

  inst.AnimState:SetMultColour(0/255,255/255,0/255,1)

  inst:RemoveComponent("waterproofer")

  inst:RemoveComponent("inventoryitem")

  inst:RemoveComponent("equippable")

  inst:RemoveComponent("insulator")

  inst:RemoveComponent("perishable")

  inst:RemoveComponent("fuel")

  inst:RemoveComponent("burnable")

  inst:RemoveComponent("propagator")

  inst:RemoveComponent("deployable")

  inst:RemoveTag("nopunch")

  inst:RemoveTag("show_spoilage")

  inst:RemoveAllEventCallbacks()

  inst:AddComponent("named")

  inst.components.named:SetName("Ice maker")

  inst.components.container.canbeopened = true

  inst:AddComponent("workable")

  inst.components.workable:SetWorkAction(ACTIONS.HAMMER)

  inst.components.workable:SetWorkLeft(3)

  inst.components.workable:SetOnFinishCallback(function(inst)

  SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  inst:Remove()

  end )

  inst:ListenForEvent("rainstart", function()

  inst.task = inst:DoPeriodicTask(10, function()

  local ice = SpawnPrefab("ice")

  inst.components.container:GiveItem(ice)

  end )

  end, GetWorld())

  inst:ListenForEvent("rainstop", function()

  if inst.task then inst.task:Cancel() inst.task = nil end

  end, GetWorld())

  inst:AddTag("icemaker")

  end

  if data and data.bigice then

  inst.AnimState:SetBank("icehat")

  inst.AnimState:SetBuild("hat_ice")

  inst.AnimState:PlayAnimation("anim")

  inst.Transform:SetScale(1.5, 1.5, 1.5)

  inst:RemoveComponent("waterproofer")

  inst:RemoveComponent("equippable")

  inst:RemoveComponent("insulator")

  inst:RemoveComponent("perishable")

  inst:RemoveComponent("fuel")

  inst:RemoveComponent("burnable")

  inst:RemoveComponent("propagator")

  inst:RemoveComponent("deployable")

  inst:RemoveComponent("container")

  inst:RemoveTag("nopunch")

  inst:RemoveTag("show_spoilage")

  inst:RemoveAllEventCallbacks()

  inst:AddComponent("named")

  inst.components.named:SetName("Big ice")

  inst.components.inventoryitem:ChangeImageName("icehat")

  inst:AddComponent("heater")

  inst.components.heater.iscooler = true

  inst.components.heater.heatfn = function(inst) return -40 end

  inst:AddComponent("workable")

  inst.components.workable:SetWorkAction(ACTIONS.HAMMER)

  inst.components.workable:SetWorkLeft(1)

  inst.components.workable:SetOnFinishCallback(function(inst)

  SpawnPrefab("ground_chunks_breaking").Transform:SetPosition(inst.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  for k = 1, 10 do

  local pt1 = inst:GetPosition()

  local ice = SpawnPrefab("ice")

  ice.Transform:SetPosition(pt1.x+(math.random(3)-math.random(3)), 0, pt1.z+(math.random(3)-math.random(3)))

  end

  inst:Remove()

  end )

  inst:AddTag("bigice")

  end

  end

  inst.OnSave = onsave

  inst.OnLoad = onload

  即可用草伞种制冰机,下雨时每10秒制成一块冰,鼠标左键点制冰机,可打开格子,在格子中拿取。当格子中至少有10块冰时,点格子下面的“Make”按钮,可将冰加工成大冰块,用以永久保存。靠近大冰块可降温,用锤子砸大冰块,可还原成小冰。不想要制冰机了,用锤子炸毁即可。草伞在生存选项(画着绳套)下,用4个树枝、3个草、6个花瓣制造

相关内容请关注:饥荒专区

作者:易宁     责任编辑:Shy夏夏

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