饥荒 全人物解锁及主角自动回血等实用修改教程

《饥荒》这款生存游戏,很多玩家都想觉得游戏有些难,就想修改一些内容,比如解锁全人物,主角自动回血,主角不会饿之类的,下面小编为大家奉上最全的修改教程,内容简单易懂,希望各位玩家喜欢。目录

饥荒 全人物解锁及主角自动回血等实用修改教程

二四二.自动门(用木盔甲种自动门,进出自动开关)

  用记事本打开游戏目录\data\DLC0001\scripts\prefabs\armor_wood.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function OnDeploy (inst, pt)

  local door1 = SpawnPrefab("armorwood")

  door1.Transform:SetPosition(pt.x+0.55, pt.y, pt.z-0.55)

  door1.AnimState:SetBank("winter_meter")

  door1.AnimState:SetBuild("winter_meter")

  door1.AnimState:SetPercent("meter", 1)

  door1.Transform:SetScale(1, 0.7, 1)

  MakeObstaclePhysics(door1, 0.48)

  door1:RemoveComponent("inventoryitem")

  door1:RemoveComponent("fuel")

  door1:RemoveComponent("armor")

  door1:RemoveComponent("equippable")

  door1:RemoveComponent("burnable")

  door1:RemoveComponent("propagator")

  door1:RemoveComponent("deployable")

  door1:RemoveTag("wood")

  door1:AddComponent("workable")

  door1.components.workable:SetWorkAction(ACTIONS.HAMMER)

  door1.components.workable:SetWorkLeft(2)

  door1.components.workable:SetOnFinishCallback(function(door1)

  SpawnPrefab("collapse_big").Transform:SetPosition(door1.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  door1:Remove()

  end )

  door1:AddComponent( "playerprox" )

  door1.components.playerprox:SetDist(2,3)

  door1.components.playerprox:SetOnPlayerNear(function(door1)

  door1.Transform:SetScale(0.1, 0.7, 1)

  door1.Physics:SetActive(false)

  GetPlayer().SoundEmitter:PlaySound("dontstarve/characters/wx78/levelup")

  end )

  door1.components.playerprox:SetOnPlayerFar(function(door1)

  door1.Transform:SetScale(1, 0.7, 1)

  door1.Physics:SetActive(true)

  GetPlayer().SoundEmitter:PlaySound("dontstarve/characters/wx78/levelup")

  end )

  door1.components.inspectable.getstatus = function(door1)

  door1.Transform:SetScale(0.1, 0.7, 1)

  door1.Physics:SetActive(false)

  door1:DoTaskInTime(3, function(door1)

  door1.Transform:SetScale(1, 0.7, 1)

  door1.Physics:SetActive(true)

  end )

  end

  door1:AddTag("doors")

  local door2 = SpawnPrefab("armorwood")

  door2.Transform:SetPosition(pt.x-0.55, pt.y, pt.z+0.55)

  door2.AnimState:SetBank("winter_meter")

  door2.AnimState:SetBuild("winter_meter")

  door2.AnimState:SetPercent("meter", 1)

  door2.Transform:SetScale(1, 0.7, 1)

  MakeObstaclePhysics(door2, 0.48)

  door2:RemoveComponent("inventoryitem")

  door2:RemoveComponent("fuel")

  door2:RemoveComponent("armor")

  door2:RemoveComponent("equippable")

  door2:RemoveComponent("burnable")

  door2:RemoveComponent("propagator")

  door2:RemoveComponent("deployable")

  door2:RemoveTag("wood")

  door2:AddComponent("workable")

  door2.components.workable:SetWorkAction(ACTIONS.HAMMER)

  door2.components.workable:SetWorkLeft(2)

  door2.components.workable:SetOnFinishCallback(function(door2)

  SpawnPrefab("collapse_big").Transform:SetPosition(door2.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  door2:Remove()

  end )

  door2:AddComponent( "playerprox" )

  door2.components.playerprox:SetDist(2,3)

  door2.components.playerprox:SetOnPlayerNear(function(door2)

  door2.Transform:SetScale(0.1, 0.7, 1)

  door2.Physics:SetActive(false)

  GetPlayer().SoundEmitter:PlaySound("dontstarve/characters/wx78/levelup")

  end )

  door2.components.playerprox:SetOnPlayerFar(function(door2)

  door2.Transform:SetScale(1, 0.7, 1)

  door2.Physics:SetActive(true)

  GetPlayer().SoundEmitter:PlaySound("dontstarve/characters/wx78/levelup")

  end )

  door2.components.inspectable.getstatus = function(door2)

  door2.Transform:SetScale(0.1, 0.7, 1)

  door2.Physics:SetActive(false)

  door2:DoTaskInTime(3, function(door2)

  door2.Transform:SetScale(1, 0.7, 1)

  door2.Physics:SetActive(true)

  end )

  end

  door2:AddTag("doors")

  inst:Remove()

  end

  inst:AddComponent("deployable")

  inst.components.deployable.ondeploy = OnDeploy

  local function onsave(inst, data)

  if inst:HasTag("doors") then

  data.doors = true

  end

  end

  local function onload(inst, data)

  if data and data.doors then

  inst.AnimState:SetBank("winter_meter")

  inst.AnimState:SetBuild("winter_meter")

  inst.AnimState:SetPercent("meter", 1)

  inst.Transform:SetScale(1, 0.7, 1)

  MakeObstaclePhysics(inst, 0.48)

  inst:RemoveComponent("inventoryitem")

  inst:RemoveComponent("fuel")

  inst:RemoveComponent("armor")

  inst:RemoveComponent("equippable")

  inst:RemoveComponent("burnable")

  inst:RemoveComponent("propagator")

  inst:RemoveComponent("deployable")

  inst:RemoveTag("wood")

  inst:AddComponent("workable")

  inst.components.workable:SetWorkAction(ACTIONS.HAMMER)

  inst.components.workable:SetWorkLeft(2)

  inst.components.workable:SetOnFinishCallback(function(inst)

  SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  inst:Remove()

  end )

  inst:AddComponent( "playerprox" )

  inst.components.playerprox:SetDist(2,3)

  inst.components.playerprox:SetOnPlayerNear(function(inst)

  inst.Transform:SetScale(0.1, 0.7, 1)

  inst.Physics:SetActive(false)

  GetPlayer().SoundEmitter:PlaySound("dontstarve/characters/wx78/levelup")

  end )

  inst.components.playerprox:SetOnPlayerFar(function(inst)

  inst.Transform:SetScale(1, 0.7, 1)

  inst.Physics:SetActive(true)

  GetPlayer().SoundEmitter:PlaySound("dontstarve/characters/wx78/levelup")

  end )

  inst.components.inspectable.getstatus = function(inst)

  inst.Transform:SetScale(0.1, 0.7, 1)

  inst.Physics:SetActive(false)

  inst:DoTaskInTime(3, function(inst)

  inst.Transform:SetScale(1, 0.7, 1)

  inst.Physics:SetActive(true)

  end )

  end

  inst:AddTag("doors")

  end

  end

  inst.OnSave = onsave

  inst.OnLoad = onload

  即可用木盔甲种自动门,进出时自动开关,为方便宠物进出,也可以手动开关,鼠标左键点击可开门,3秒后自动关门。种门时,可先建好一排墙,然后砸掉其中2堵,在留下的空地正中间种下自动门,即可与墙完美契合。自动门有方向的限制,只可种在正面的墙之间(进入游戏默认的方向),不能种在侧面的墙之间。不需要自动门时,用锤子砸毁即可。木盔甲在战斗选项(画着两把剑)下,用8个木头、2个绳子制造

相关内容请关注:饥荒专区

作者:易宁     责任编辑:Shy夏夏

本文是否解决了您的问题

APP精彩推荐打开游民APP查看更多

  • 阿曼达塞弗里德自曝 她在新片裸戏中戴了
    阿曼达塞弗里德自曝 她在新片裸戏中戴了"假体肛门"

  • 网上擦边不用露脸 缺乏性资源遂成为性资源的囧图
    网上擦边不用露脸 缺乏性资源遂成为性资源的囧图

  • 将微胖还给真正胖的人 聚焦练腿姿势的动态图
    将微胖还给真正胖的人 聚焦练腿姿势的动态图

攻略合集
人物图鉴

相关内容

在线玩推荐更多

游民星空

打开App阅读体验更佳,攻略、资讯实时更新

下载APP