Wireless
Wireless
A dormant machine reactivates by chance—its memory wiped, its origin unknown. With no record of the past and no clear directive for the future.
Civilization has collapsed into fragments: abandoned settlements, silent forests overtaken by bio-engineered abominations, human freaks, and automated enforcers still carrying out forgotten commands.
As you explore, you’ll piece together traces of a lost world through environmental storytelling, encounters, and broken systems that hint at what came before with a simple directive. Move forward.
This is a story about identity without memory, purpose without instruction, and autonomy in a world where free will has been systemically hunted and erased.
The machine is awake.
The world is watching.
And nothing is without a reason.
The game features:
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Active Time Battle (ATB) combat system with punches, kicks, combos, charged attacks, blocking, and parrying
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Boss battles with a change of pace with its own combat mechanic.
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Party system where NPCs can join as followers
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Equipment system with 6 slots (Head, Body, Arms, Legs, Accessory x2)
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Module system (internal implants unlocked via wires)
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Crafting system with materials
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Inventory with consumables, equipment, materials, wires, and key items
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Dialog system with branching conversations and quest alternatives
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Save/load system with multiple slots
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Day/night cycle
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Overworld exploration with multiple zones, secret areas, secret items and equipment, secret party members
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Minigames
FULL AI USE TRANSPARENCYThis game uses AI generated images, video, and assisted with programming. No AI generative code during game-play or otherwise (no image, music, or video generates real-time). All images and video are used for placeholders and will either be updated or redone by hand in the future.
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