WARSHIFT 2
WARSHIFT 2
WARSHIFT 2 is a unique mix of the Action, Strategy and Role-playing gameplay elements that forms an innovative game genre. You can build base, manage troops, and then come down to keep your enemy at gunpoint in the dynamic battle and customize your main characters. This unusual gameplay requires a complete change of your play style.
ACTION-RTS GAMEPLAY
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Toggle between Third Person Action and Strategy modes in the real-time on the battlefield
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Real-Time Strategy gameplay
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Dynamic battles army vs against hordes of enemies
CUSTOMIZATION
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Customize, upgrade and evolve systems for the Heroes (combat avatars)
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Dozens of weapons and upgrades for each Hero
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Each hero has unique super-ability and own weapons
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New type of Addons for Heroes: supports drones / turrets
HEAVY UNITS TACTICS
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Create and command your army, buildings and defensive towers
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Economic component: extraction of resources and creating energy is critical for success
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Tactic component: manager Heavy unity and flying battleships for massive destruction
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Order an orbital mass destruction weapons
ENVIRONMENT
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Terrain, Air, Water, Volcanic, Underwater and Outer Space environments
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32 single player missions including interactive training missions
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Custom skirmishes vs AI - infinite combination and replayability
BACKGROUND
In the near future, humanity faces an aggressive biomechanical civilization determined to consume all forms of life. Frontier planets turn into battlegrounds where war cyborgs, heavy machinery, and bio-engineered beasts clash for every meter of territory.
Players take the role of commanders who can both lead armies from above and personally enter the fight by controlling hero-units in real time. Your mission is to hold the invasion, build your defenses, and turn the tide of the conflict across large-scale ground and space operations.
Worlds fall. Armies evolve. The future is decided in WARSHIFT 2.
ABOUT
WARSHIFT 2 is a sequel to the original WARSHIFT game, that is developed just by one person, who is both game designer, artist and programmer in this project. He worked hard for many years to implement a lot of his and the game community's ideas.
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