BIG FAT PREFACE
hello you! i am putting this here to let you know that it is early days for Mozentum.
until this preface is removed - I must let you know you are buying an unfinished experience... but one that i will be working on with every OUNCE of spare time that I get.
for the foreseeable future, i am committing myself to:
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bringing you a profound, deeply expressive movement adventure with fortnightly (sometimes weekly or even DAILY) content updates.
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providing you with -all- of my support, responding as quickly as i can and releasing patches as soon as they can be published.
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makin this thing as DAMN GOOD as it was destined to be!
finally (and very importantly)
if you have purchased a copy of my child in such an early phase, thank you, you're helping me to live my dream.
i will be hiding prizes for you...
(more info coming soon, keep an eye on my youtube channel ;) @stillzen-dev )
link -
ANYWAY, GAME DESCRIPTION
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i wish to invoke a childlike sense of play and exploration in you.
nothing more.
nothing less.
movement, but like, really good.
i've worked my a** off to bring it to you.
a system with procedural grabbing, swinging and mouse-based pulling power, the skill ceiling on this thing is ridiculously high.
oh and also -
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mo(z)entum-based vaulting
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unique sliding
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diving
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AND all the other stuff (wallrunning, yada yada)
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customizable power values will soon be added, along with an expanded skill-list
movement is at the core of this experience, if you become addicted to swinging around for no-reason, i've done my job.
such a big weird world, and you are OH so small.
a world that is large and filled with strange objects, people and... incense. open-mindedness is king, young jedi.
i have one goal here, remember?
open ya third eye.
y'know, if you're into that type of thing.
this game was literally made on a $900 laptop by a guy living full-time vanlife.
so, be ready.
extensive roadmap
mozentum's list of features extends well beyond its release date. soon you will find
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more weird dudes to bleed your ears
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more interactivity
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more skills
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multiplayer
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vanlife stuff (build your van, stink it up)
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equipment? (rock climbing stuff, physics grapple, blah blah)
updated, like, all da time
this game will be receiving updates all of the time. it is my baby, and i will give you everything i've got.
which brings me to my next point:
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PLEASE GIVE ME FEEDBACK.
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i will answer you directly (as much as i possibly can)
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all feedback is good feedback, but feedback is being clean and clear and neutral so plz do that and not the poo poo negativity dumb dumb s**t
i basically died for this project
i have had countless trials, completely broken versions and losses of everything - all in the service of getting whatever this version is to you.
i hope you enjoy.