Evoker's gambit
Evoker's gambit
PC
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内容简介
We combined a city-building simulator and crafting to get an interesting turn-based strategy. In this game, you do not just build buildings, but change those that are there into the ones you need, spending and receiving resources.
Each building can be obtained from several recipes and used in a number of recipes to obtain another building and/or resources, including units and other valuables. Thus, the same building can cost different amounts of different resources and require different amount of turns to obtain.
You get new buildings for sending resources from your city at the request of the company. And change these buildings into the ones you need.
Be careful, the more you interact with a particular building, the more fragility it accumulates and can disintegrate if you are not careful and do not take care to reduce this fragility.
The core mechanics are built around combining resources and buildings.
Put resource {2} into building {1}, it transmutes into building {3} and resource {4} is created at the moment of transformation.
The recipe shown will not work instantly but with a delay of one turn {5}, while starting such a recipe costs one turn and then you will need to move the turn with some other action. The resulting building will have more fragility than the original {6}.
* - How many buildings and resources of the specified type do you currently have
This game offers the familiar rich experience of any good resource management strategy. Variety of tools, deep core mechanics, time management, variable tasks and coincidences. It has everything you need to form strategies.
You will select one of the characters (they differ by starting traits), complete objectives on several small islands, level up your character, accumulate resources, prepare connections with factions and then embark on the biggest task to establish a large colony on a main island and endure pressures of environment and your enemies.
You learn that the circumstances of your father's death were not as simple as an accident. You were assured that the answers could be found in the region of the royal company's new expansion. Your father, using his position, fenced you off from service, but this is the only way to get cover in your personal investigation. Maybe you will find the answers to your questions, or maybe you become part of some secret plan.
Each building can be obtained from several recipes and used in a number of recipes to obtain another building and/or resources, including units and other valuables. Thus, the same building can cost different amounts of different resources and require different amount of turns to obtain.
You get new buildings for sending resources from your city at the request of the company. And change these buildings into the ones you need.
Be careful, the more you interact with a particular building, the more fragility it accumulates and can disintegrate if you are not careful and do not take care to reduce this fragility.
The core mechanics are built around combining resources and buildings.
Put resource {2} into building {1}, it transmutes into building {3} and resource {4} is created at the moment of transformation.
The recipe shown will not work instantly but with a delay of one turn {5}, while starting such a recipe costs one turn and then you will need to move the turn with some other action. The resulting building will have more fragility than the original {6}.
* - How many buildings and resources of the specified type do you currently have
This game offers the familiar rich experience of any good resource management strategy. Variety of tools, deep core mechanics, time management, variable tasks and coincidences. It has everything you need to form strategies.
You will select one of the characters (they differ by starting traits), complete objectives on several small islands, level up your character, accumulate resources, prepare connections with factions and then embark on the biggest task to establish a large colony on a main island and endure pressures of environment and your enemies.
You learn that the circumstances of your father's death were not as simple as an accident. You were assured that the answers could be found in the region of the royal company's new expansion. Your father, using his position, fenced you off from service, but this is the only way to get cover in your personal investigation. Maybe you will find the answers to your questions, or maybe you become part of some secret plan.
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