Destiny Spire
Destiny Spire
Encounters
While exploring the overworld and dungeons you will periodically be ambushed by creatures who materialize out of the ground. If you fail to evade them before they sink back into the ground you will enter combat! Some creatures that appear on the map may be smaller or larger. The combat initiated by touching a smaller creature is more likely to have fewer enemies than a larger creature.
Combat
During combat each character can attack with their weapon, special skills, or use items as soon as their speed gauge fills up. You can attack with any character in any order as soon as their speed gauge is full, or you can leave them on standby to take emergency action (like if a character needs sudden healing).
But be careful! Enemies won’t wait for you and will also attack as soon as their speed gauge is full. You’ll need your wits and reflexes to make it out alive.
Attacks will never miss by random chance but an attack can miss if you select an empty target or attempt to attack an enemy while they’re attacking. Be sure to pay attention and not rush! You can also toggle the speed gauges to fill more quickly to reduce waiting time.
You’ll also need to be careful managing your items. Each character holds their own items so if they fall during battle you won’t be able to access them. Items can trade hands outside of combat.
Story
You begin your journey as the envoy to the king of Rumalea kingdom. For the first time since their founding, the four kingdoms of the world are coming together to negotiate peace. Just as you set off you seem to be met with obstacles at every turn. Could someone be trying to sabotage the peace negotiations?
As you progress on your quest, you'll have to follow clues and dive into mysteries of the past to piece together what’s going on and whose behind it all. One thing's for sure, things go deeper than you could have ever imagined.
Beginning Your Quest
You'll begin your quest by answering a series of questions from the king to determine your class. Before you leave, you'll be allowed to recruit 3 additional party members of any class. Up to 8 characters can be recruited in total but you can only bring 4 with you at a time.
We've tested many combinations of party members to make sure any team is viable, but some teams might pose more challenges than others. We suggest recruiting a well balanced party. You can select from these classes:
Rangers are quick and decent in both physical and magical attributes
Wizards may be weak, but they boast the most powerful of magic attacks
Barbarians make up what they lack in magical attributes with brute strength
Monks stand well against magic attacks and offer healing powers
Archers are quick and decent in attack and defense, though they are somewhat lacking in magical attributes
Mystics' magic is somewhat less powerful than wizards, though they can better hold their own without magic
Paladins are not quite as strong as barbarians but display some magical attributes
Bird Masters are decent in all attributes
Features
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About 30 hours of gameplay
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Over 200 different enemies to encounter
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Over a dozen dungeons to complete on your quest
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Explore an open overworld, dungeons, towns, and castles of the world
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8 character classes to choose from
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Accessibility options such as increasing or decreasing the rate of enemy appearance
Current State of Development
The game is completed but we are in the process of transferring all of the game's code and resources into a more modern game engine than it was originally coded in. Once the transfer is complete we will begin working on a few extra features such as adding controller remapping, some additional content and graphical assets, and a CRT filter option. All of this is to say the release isn't too far off and we hope to have a demo available once the game is up and running in the new engine.
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