饥荒 全人物解锁及主角自动回血等实用修改教程

《饥荒》这款生存游戏,很多玩家都想觉得游戏有些难,就想修改一些内容,比如解锁全人物,主角自动回血,主角不会饿之类的,下面小编为大家奉上最全的修改教程,内容简单易懂,希望各位玩家喜欢。目录

饥荒 全人物解锁及主角自动回血等实用修改教程

三零六.生鲜售卖机(用木板种生鲜售卖机,放入生鲜产品,每天清晨自动卖出换黄金)

  用记事本打开游戏目录\data\DLC0001\scripts\prefabs\boards.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function OnDeploy (inst, pt)

  local vending = SpawnPrefab("boards")

  vending.Transform:SetPosition(pt.x, pt.y, pt.z)

  vending.AnimState:SetBank("icebox")

  vending.AnimState:SetBuild("ice_box")

  vending.AnimState:PlayAnimation("closed")

  vending.Transform:SetScale(1.3, 1.3, 1.3)

  vending.AnimState:SetMultColour(255/255,255/255,0/255,1)

  vending:RemoveComponent("stackable")

  vending:RemoveComponent("tradable")

  vending:RemoveComponent("edible")

  vending:RemoveComponent("inventoryitem")

  vending:RemoveComponent("repairer")

  vending:RemoveComponent("fuel")

  vending:RemoveComponent("burnable")

  vending:RemoveComponent("propagator")

  vending:RemoveComponent("deployable")

  vending.components.container.canbeopened = true

  vending:DoPeriodicTask(2, function(vending)

  vending.AnimState:SetBloomEffectHandle("shaders/anim.ksh")

  vending:DoTaskInTime(1, function() vending.AnimState:SetBloomEffectHandle("") end )

  end )

  vending:AddComponent("workable")

  vending.components.workable:SetWorkAction(ACTIONS.HAMMER)

  vending.components.workable:SetWorkLeft(3)

  vending.components.workable:SetOnFinishCallback(function(vending)

  SpawnPrefab("collapse_big").Transform:SetPosition(vending.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  vending:Remove()

  end )

  vending:ListenForEvent( "daytime", function()

  local num_found = 0

  for k,v in pairs(vending.components.container.slots) do

  if v and v.prefab ~= "goldnugget" and v.prefab ~= "spoiled_food" then

  num_found = num_found + v.components.stackable:StackSize()

  v:Remove()

  end

  end

  for k = 1, num_found do

  local goldnugget = SpawnPrefab("goldnugget")

  vending.components.container:GiveItem(goldnugget)

  end

  end, GetWorld())

  vending:AddTag("vendings")

  inst.components.stackable:Get():Remove()

  end

  inst:AddComponent("deployable")

  inst.components.deployable.ondeploy = OnDeploy

  local function onsave(inst, data)

  if inst:HasTag("vendings") then

  data.vendings = true

  end

  end

  local function onload(inst, data)

  if data and data.vendings then

  inst.AnimState:SetBank("icebox")

  inst.AnimState:SetBuild("ice_box")

  inst.AnimState:PlayAnimation("closed")

  inst.Transform:SetScale(1.3, 1.3, 1.3)

  inst.AnimState:SetMultColour(255/255,255/255,0/255,1)

  inst:RemoveComponent("stackable")

  inst:RemoveComponent("tradable")

  inst:RemoveComponent("edible")

  inst:RemoveComponent("inventoryitem")

  inst:RemoveComponent("repairer")

  inst:RemoveComponent("fuel")

  inst:RemoveComponent("burnable")

  inst:RemoveComponent("propagator")

  inst:RemoveComponent("deployable")

  inst.components.container.canbeopened = true

  inst:DoPeriodicTask(2, function(inst)

  inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")

  inst:DoTaskInTime(1, function() inst.AnimState:SetBloomEffectHandle("") end )

  end )

  inst:AddComponent("workable")

  inst.components.workable:SetWorkAction(ACTIONS.HAMMER)

  inst.components.workable:SetWorkLeft(3)

  inst.components.workable:SetOnFinishCallback(function(inst)

  SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  inst:Remove()

  end )

  inst:ListenForEvent( "daytime", function()

  local num_found = 0

  for k,v in pairs(inst.components.container.slots) do

  if v and v.prefab ~= "goldnugget" and v.prefab ~= "spoiled_food" then

  num_found = num_found + v.components.stackable:StackSize()

  v:Remove()

  end

  end

  for k = 1, num_found do

  local goldnugget = SpawnPrefab("goldnugget")

  inst.components.container:GiveItem(goldnugget)

  end

  end, GetWorld())

  inst:AddTag("vendings")

  end

  end

  inst.OnSave = onsave

  inst.OnLoad = onload

  local slotpos = {}

  for y = 3, 0, -1 do

  for x = 0, 2 do

  table.insert(slotpos, Vector3(75*x-75*2+75, 75*y-75*2+75,0))

  end

  end

  inst:AddComponent("container")

  inst.components.container:SetNumSlots(#slotpos)

  inst.components.container.widgetslotpos = slotpos

  inst.components.container.widgetpos = Vector3(0,100,0)

  inst.components.container.side_align_tip = 160

  inst.components.container.canbeopened = false

  inst.components.container.onopenfn = function(inst) inst.AnimState:PlayAnimation("open") GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/equip_item_gold") end

  inst.components.container.onclosefn = function(inst) inst.AnimState:PlayAnimation("close") GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/equip_item_gold") end

  inst.components.container.itemtestfn = function(inst, item, slot)

  if item.prefab == "cave_banana" or item.prefab == "carrot" or item.prefab == "corn" or item.prefab == "pumpkin" or item.prefab == "eggplant" or item.prefab == "durian" or item.prefab == "pomegranate" or item.prefab == "dragonfruit" or item.prefab == "berries" or item.prefab == "cactus_meat" or item.prefab == "watermelon" or item.prefab == "acorn" or item.prefab == "meat" or item.prefab == "smallmeat" or item.prefab == "fish" or item.prefab == "eel" or item.prefab == "drumstick" or item.prefab == "bird_egg" or item.prefab == "froglegs" or item.prefab == "monstermeat" or item.prefab == "spoiled_food" or item.prefab == "butter" or item.prefab == "butterflywings" or item.prefab == "cutlichen" or item.prefab == "foliage" or item.prefab == "honey" or item.prefab == "lightbulb" or item.prefab == "red_cap" or item.prefab == "green_cap" or item.prefab == "blue_cap" or item.prefab == "petals" or item.prefab == "petals_evil" or item.prefab == "goatmilk" or item.prefab == "goldnugget" then

  return true

  end

  return false

  end

  inst:AddTag("fridge")

  即可用木板种生鲜售卖机,鼠标左键点售卖机,可打开格子,将蔬菜和肉类等生鲜产品放入格子中,每天清晨将全部卖出,每个售价1个黄金,结算的黄金在售卖机中领取。有了生鲜售卖机,不用发愁过剩的产品不好销售了。可以出售的生鲜产品包括香蕉、胡萝卜、玉米、南瓜、茄子、榴莲、石榴、火龙果、浆果、仙人掌肉、西瓜、橡果、大肉、小肉、鱼、鳗鱼、鸡腿、鸟蛋、蛙腿、疯肉、黄油、蝴蝶翅膀、苔藓、叶子、蜂蜜、荧光果、红蘑菇、绿蘑菇、蓝蘑菇、花瓣、噩梦花瓣。不想要生鲜售卖机了,用锤子砸掉即可。不要与“用木板种鱼人房”一同修改

相关内容请关注:饥荒专区

作者:易宁     责任编辑:Shy夏夏

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