饥荒 全人物解锁及主角自动回血等实用修改教程

《饥荒》这款生存游戏,很多玩家都想觉得游戏有些难,就想修改一些内容,比如解锁全人物,主角自动回血,主角不会饿之类的,下面小编为大家奉上最全的修改教程,内容简单易懂,希望各位玩家喜欢。目录

饥荒 全人物解锁及主角自动回血等实用修改教程

二七九.小型温室(用蝴蝶翅膀种小型温室,放入种子,10秒长出果实)

  用记事本打开游戏目录\data\DLC0001\scripts\prefabs\butterflywings.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function OnDeploy (inst, pt)

  local oven = SpawnPrefab("butterflywings")

  oven.Transform:SetPosition(pt.x, pt.y, pt.z)

  oven.AnimState:SetBank("skull_chest")

  oven.AnimState:SetBuild("skull_chest")

  oven.AnimState:PlayAnimation("closed")

  oven.Transform:SetScale(1.5, 1.5, 1.5)

  oven:AddTag("fridge")

  oven:AddTag("ovens")

  oven:RemoveComponent("edible")

  oven:RemoveComponent("tradable")

  oven:RemoveComponent("stackable")

  oven:RemoveComponent("inventoryitem")

  oven:RemoveComponent("perishable")

  oven:RemoveComponent("deployable")

  oven:RemoveTag("cattoy")

  oven:AddComponent("workable")

  oven.components.workable:SetWorkAction(ACTIONS.HAMMER)

  oven.components.workable:SetWorkLeft(3)

  oven.components.workable:SetOnFinishCallback(function(oven)

  SpawnPrefab("collapse_big").Transform:SetPosition(oven.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  oven:Remove()

  end )

  oven.components.container.canbeopened = true

  inst.components.stackable:Get():Remove()

  end

  inst:AddComponent("deployable")

  inst.components.deployable.ondeploy = OnDeploy

  local function onsave(inst, data)

  if inst:HasTag("ovens") then

  data.ovens = true

  end

  end

  local function onload(inst, data)

  if data and data.ovens then

  inst.AnimState:SetBank("skull_chest")

  inst.AnimState:SetBuild("skull_chest")

  inst.AnimState:PlayAnimation("closed")

  inst.Transform:SetScale(1.5, 1.5, 1.5)

  inst:AddTag("fridge")

  inst:AddTag("ovens")

  inst:RemoveComponent("edible")

  inst:RemoveComponent("tradable")

  inst:RemoveComponent("stackable")

  inst:RemoveComponent("inventoryitem")

  inst:RemoveComponent("perishable")

  inst:RemoveComponent("deployable")

  inst:RemoveTag("cattoy")

  inst:AddComponent("workable")

  inst.components.workable:SetWorkAction(ACTIONS.HAMMER)

  inst.components.workable:SetWorkLeft(3)

  inst.components.workable:SetOnFinishCallback(function(inst)

  SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  inst:Remove()

  end )

  inst.components.container.canbeopened = true

  end

  end

  local function itemtest(inst, item, slot)

  if item.prefab == "carrot" or item.prefab == "corn" or item.prefab == "pumpkin" or item.prefab == "eggplant" or item.prefab == "durian" or item.prefab == "pomegranate" or item.prefab == "dragonfruit" or item.prefab == "carrot_seeds" or item.prefab == "corn_seeds" or item.prefab == "pumpkin_seeds" or item.prefab == "eggplant_seeds" or item.prefab == "durian_seeds" or item.prefab == "pomegranate_seeds" or item.prefab == "dragonfruit_seeds" or item.prefab == "seeds" or item.prefab == "spoiled_food" or item.prefab == "lightbulb" or item.prefab == "watermelon_seeds" or item.prefab == "watermelon" then

  return true

  end

  return false

  end

  local slotpos = {}

  for y = 2, 0, -1 do

  for x = 0, 14 do

  table.insert(slotpos, Vector3(75*x-75*2+75, 75*y-75*2+75,0))

  end

  end

  inst.OnSave = onsave

  inst.OnLoad = onload

  inst:AddComponent("container")

  local widgetbuttoninfo = {

  text = "Start",

  position = Vector3(450, -150, 0),

  fn = function(inst)

  if inst:HasTag("ovens") and inst.components.container:Has("lightbulb", 1) then

  inst.components.container:ConsumeByName("lightbulb", 1)

  inst.components.container:Close(GetPlayer())

  inst.components.container.canbeopened = false

  inst.AnimState:SetBloomEffectHandle("shaders/anim.ksh")

  inst:DoTaskInTime(10, function()

  inst.AnimState:SetBloomEffectHandle("")

  GetPlayer().SoundEmitter:PlaySound("dontstarve/HUD/research_available")

  inst.components.container.canbeopened = true

  for k,v in pairs(inst.components.container.slots) do

  if v and v.prefab == "carrot_seeds" then

  v:Remove()

  local carrot = SpawnPrefab("carrot")

  inst.components.container:GiveItem(carrot)

  end

  if v and v.prefab == "corn_seeds" then

  v:Remove()

  local corn = SpawnPrefab("corn")

  inst.components.container:GiveItem(corn)

  end

  if v and v.prefab == "pumpkin_seeds" then

  v:Remove()

  local pumpkin = SpawnPrefab("pumpkin")

  inst.components.container:GiveItem(pumpkin)

  end

  if v and v.prefab == "eggplant_seeds" then

  v:Remove()

  local eggplant = SpawnPrefab("eggplant")

  inst.components.container:GiveItem(eggplant)

  end

  if v and v.prefab == "durian_seeds" then

  v:Remove()

  local durian = SpawnPrefab("durian")

  inst.components.container:GiveItem(durian)

  end

  if v and v.prefab == "pomegranate_seeds" then

  v:Remove()

  local pomegranate = SpawnPrefab("pomegranate")

  inst.components.container:GiveItem(pomegranate)

  end

  if v and v.prefab == "dragonfruit_seeds" then

  v:Remove()

  local dragonfruit = SpawnPrefab("dragonfruit")

  inst.components.container:GiveItem(dragonfruit)

  end

  if v and v.prefab == "watermelon_seeds" then

  v:Remove()

  local watermelon = SpawnPrefab("watermelon")

  inst.components.container:GiveItem(watermelon)

  end

  if v and v.prefab == "seeds" then

  v:Remove()

  local names = {"carrot","corn","pumpkin","eggplant","durian","pomegranate","dragonfruit","watermelon"}

  local name = names[math.random(#names)]

  local fruit = SpawnPrefab(name)

  inst.components.container:GiveItem(fruit)

  end

  if v.prefab == "carrot" or v.prefab == "corn" or v.prefab == "pumpkin" or v.prefab == "eggplant" or v.prefab == "durian" or v.prefab == "pomegranate" or v.prefab == "dragonfruit" or v.prefab == "watermelon" then

  v:Remove()

  local spoiled = SpawnPrefab("spoiled_food")

  inst.components.container:GiveItem(spoiled)

  end

  end

  end )

  end

  end }

  inst.components.container.widgetbuttoninfo = widgetbuttoninfo

  inst.components.container.acceptsstacks = false

  inst.components.container:SetNumSlots(#slotpos)

  inst.components.container.widgetslotpos = slotpos

  inst.components.container.widgetpos = Vector3(-250,200,0)

  inst.components.container.side_align_tip = 160

  inst.components.container.canbeopened = false

  inst.components.container.itemtestfn = itemtest

  inst.components.container.onopenfn = function(inst) inst.AnimState:PlayAnimation("open") end

  inst.components.container.onclosefn = function(inst) inst.AnimState:PlayAnimation("close") end

  即可用蝴蝶翅膀种小型温室(拿着1个蝴蝶翅膀对地面点鼠标右键,如果拿着多个,则不会种出来),无论冬夏都可种植农作物。鼠标左键点小型温室,可打开格子。将种子放入格子,并放1个荧光果(提供电能)后,点格子下面的Start按钮,植物即开始生长(温室亮灯)。10秒后(温室灯灭)即可打开温室,收获你的果实吧。每次种植都将消耗1个荧光果,格子内没有荧光果时,温室不会工作。如果把果实留在格子内,并点Start按钮(仍须有荧光果),则10秒后果实变成腐烂食物,可用来快速生产肥料。不想要小型温室时,用锤子砸掉即可,记得先取出里面的物品哦。蝴蝶翅膀可打死蝴蝶获得

相关内容请关注:饥荒专区

作者:易宁     责任编辑:Shy夏夏

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